Beta Test: If you encounter any bugs or severe slowdown let me know via the comments link.
A prototype shoot em up. Dropped in some music I was listening to at the time, and ended up partially building the level around the music. One level with online score table.
I recommend playing it in IE if you get choppy frame rate, as the IE plugin seems to like it a lot more.
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Status: Complete
A claymation adventure game animated in a single night. Use the mouse to click and interact with objects and click on the window edges to walk to another location.
Bug Testing: If the game freezes while cutting the string or for any other reason (no points to click onscreen) please let me know via the comments link. Make sure to tell me where it happened, if it has happened more than once and what browser you are using. I suspect it may be due to using an old version of the flash player, so try upgrading to (9,0,115,0) and see if this fixes it.
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Status: Finished.
Pengwans returns as a Facebook plugin. See your friends as never before!
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Status: Work in progress.
Platform game built around the idea of using the flash editor as a drag and drop level creator.
V0.8
Tidied up lots of stuff, and tied lots of stuff together in a temporary fashion... No severe bugs that I'm aware of.
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Status: Work halted
So, I dug a load of old stuff off my Amiga hard drive. A lot of old graphics I had forgotten about totally fired me up to do stuff with them once again. I didn't exactly spend ages on this one, and there are a few bugs left in there. Debugging is left on so you can see what the AI is thinking.
Graphics created by John sometime in 1999, Code by Loz in late 2006. Better late than never eh?
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Status: Finished
A flash based, draw-something-to-share-with-others thing. Hold space to bring up the menu. Lines cannot be erased except when they are re-used in new drawings.
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Status: Finished
Little experiment which uses simple newton physics to allow you to travel to the moon! Weight and thrust is the same as what google says the Saturn V rocket was.
Use (left, right, up) arrow keys to control the rocket, and move the sliders with the mouse to control the zoom and time compression.
To get started set time compression to x100, angle the rocket slightly using left/right, and hold the up arrow.
Written in C, since flash glitched horribly at the huge zoom range needed. Resizing the window messes up the sliders, so don't do it!
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Status: Finished
Multi player, plug in all the pc gamepads goodness. Auto detects players and drops them into the game. Pretty complete.
Keyboard controls: arrows and z:jump, x:kick, c:change teams
F5: Reset, F9:start match (settings in the .ini file)
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Status: Finished
My entry for the 2004 Flashkit games forum 48 hour competition. All concept, graphics and programming completed by me over a 48 hour period.
With this I won the "Most fun" category!
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Status: Unfinished
With this I took some pseudo 3d techniques I had been reading about, and made an engine for a game similar to something I remember playing off an amiga magazine coverdisk. I added some resident evil touches, because I could. I got bored of drawing lots of slices of furniture, so moved on to other things.
Controls: Arrow Keys
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Status: Finished
My 2003 (and first) entry into the Flashkit games forum 48 hour competition. I got Silver in the art category for my many characters and bouncy hair. Learned that making the game after the graphics can be bad from a gameplay point of view. Complete.
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