This is a collection of some of the games (and other) programming I have done in my spare time over the years. Everything is ordered roughly chronologically, newest first. It includes anything I completed, as well as any interesting projects that fell by the wayside.

Last Update 25th Dec 2009.

You can see the full listing, including all the less interesting or very early work here.

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jstick.jpg
360 Pad Test

Status: Done for now

A small program written in XNA to test the rumble on a Xbox 360 arcade stick I built, to make sure the rumble motors were wired up right.

needs the dot net framework unfortunately.

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Into the Machine

Status: Done for now

A prototype shoot em up. Dropped in some music I was listening to at the time, and ended up partially building the level around the music. One level with online score table.

If the music dies during the level you may need to increase the amount of disk space allocated for flash (right click on the movie, settings, little folder icon

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handt.jpg
Here and There

Status: Complete

A claymation adventure game animated in a single night. Use the mouse to click and interact with objects and click on the window edges to walk to another location.

Finally should have fixed the lock up bug!

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Facebook Pengwans

Status: Finished.

Pengwans returns as a Facebook plugin. See your friends as never before!

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Platformer

Status: Work in progress.

Platform game built around the idea of using the flash editor as a drag and drop level creator.

V0.8
Tidied up lots of stuff, and tied lots of stuff together in a temporary fashion... No severe bugs that I'm aware of.

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Bomber

Status: Work halted

So, I dug a load of old stuff off my Amiga hard drive. A lot of old graphics I had forgotten about totally fired me up to do stuff with them once again. I didn't exactly spend ages on this one, and there are a few bugs left in there. Debugging is left on so you can see what the AI is thinking.

Graphics created by John sometime in 1999, Code by Loz in late 2006. Better late than never eh?

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All draw

Status: Finished

A flash based, draw-something-to-share-with-others thing. Hold space to bring up the menu. Lines cannot be erased except when they are re-used in new drawings.

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To the moon

Status: Finished

Little experiment which uses simple newton physics to allow you to travel to the moon! Weight and thrust is the same as what google says the Saturn V rocket was.

Use (left, right, up) arrow keys to control the rocket, and move the sliders with the mouse to control the zoom and time compression.

To get started set time compression to x100, angle the rocket slightly using left/right, and hold the up arrow.

Written in C, since flash glitched horribly at the huge zoom range needed. Resizing the window messes up the sliders, so don't do it!

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football.jpg
football

Status: Finished

Multi player, plug in all the pc gamepads goodness. Auto detects players and drops them into the game. Pretty complete.

Keyboard controls: arrows and z:jump, x:kick, c:change teams

F5: Reset, F9:start match (settings in the .ini file)

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widescreen.jpg
widescreen

Status: Finished

My entry for the 2004 Flashkit games forum 48 hour competition. All concept, graphics and programming completed by me over a 48 hour period.
With this I won the "Most fun" category!

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enviro.jpg
Top view Environment

Status: Unfinished

With this I took some pseudo 3d techniques I had been reading about, and made an engine for a game similar to something I remember playing off an amiga magazine coverdisk. I added some resident evil touches, because I could. I got bored of drawing lots of slices of furniture, so moved on to other things.
Controls: Arrow Keys

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puckrunner.jpg
Puck Runner

Status: Finished

My 2003 (and first) entry into the Flashkit games forum 48 hour competition. I got Silver in the art category for my many characters and bouncy hair. Learned that making the game after the graphics can be bad from a gameplay point of view. Complete.

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