This is a collection of some of the games (and other) programming I have done in my spare time over the years. Everything is ordered roughly chronologically, newest first.

Last Update 20th May 2013.

You can see the full listing, including all the less interesting or very early work here.

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Tomb of Rooms

Gameplay Alpha 1

A survival horror game built in Unity with procedurally generated levels. Only the windows version is available for now as its still in development, but you can see a video of some gameplay here.

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Ninja Flood Fight

Functionally Complete, missing levels

A multiplayer Sonic meets rainbow islands game. The level editor is accessible in game (press escape in 1 player mode)

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Augmented reality

Demo complete

An Augmented reality test using FLARManager in Flash. Needs a webcam and printing out a marker to work.

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Jamlogger

Status: Done

A program that continuously records an audio source (such as a microphone) and allows you to save off the recent data at the click of a button.

Leave it on and it will never run out of space because it will discard anything more than 30 minutes old. When something worth keeping happens, press save and the audio gets saved as mp3 to the hard drive.

Needs LAME in order to save off files (Download lame.exe and lame_enc.dll separately).

Updated to Version 3 with Stereo recorder, bugfixes and a new UI (Old version here).

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Enchanted Palace

Released

An adventure game made with Kanoti for Kensington Palace.

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Recipe

Done

An educational aid for teaching infants about weight.

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My Balls

Status: Done for now

A tennis game that tries to give you a bit more control over your shot than most tennis games do.

Multiplayer through one keyboard player and up to four XBOX 360 controllers.

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Into the Machine

Status: Done for now

A prototype shoot em up. Dropped in some music I was listening to at the time, and ended up partially building the level around the music. One level with online score table.

If the music dies during the level you may need to increase the amount of disk space allocated for flash (right click on the movie, settings, little folder icon

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Here and There

Status: Complete

A claymation adventure game animated in a single night. Use the mouse to click and interact with objects and click on the window edges to walk to another location.

Finally should have fixed the lock up bug!

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Facebook Pengwans

Status: Finished.

Pengwans returns as a Facebook plugin. See your friends as never before!

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Platformer

Status: Work halted.

Platform game built around the idea of using the flash editor as a drag and drop level creator.

V0.8
Tidied up lots of stuff, and tied lots of stuff together in a temporary fashion... No severe bugs that I'm aware of.

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All draw

Status: Finished

A flash based, draw-something-to-share-with-others thing. Hold space to bring up the menu. Lines cannot be erased except when they are re-used in new drawings.

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football

Status: Finished

Multi player, plug in all the pc gamepads goodness. Auto detects players and drops them into the game. Pretty complete.

Keyboard controls: arrows and z:jump, x:kick, c:change teams

F5: Reset, F9:start match (settings in the .ini file)

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widescreen

Status: Finished

My entry for the 2004 Flashkit games forum 48 hour competition. All concept, graphics and programming completed by me over a 48 hour period.
With this I won the "Most fun" category!

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